Aiming Developer Credo
Aiming’s Development Structure
Flexible Team Development with Members Possessing Diverse Skills
At Aiming, we place great importance on the quality of the code and designs created by engineers, as well as the output of their knowledge and ideas.
These elements contribute to the growth of both the team as a whole and individual members, especially in the context of increasingly large-scale game development.
This growth enables us to build teams composed of members with a wider variety of specialties.
Additionally, by adopting development methods that can flexibly adapt to changes, we advance projects through continuous improvement.
We believe that games created by such teams and development methods will be more engaging and of higher quality.
A Diverse Skill Set Supporting Consistent Game Development
Aiming is home to staff with a wide range of skills.
For example, our game client engineers include individuals proficient in Unity, those skilled in C#, experts in 3D graphics, and those with a strong commitment to software design, among others.
Similarly, our server engineers possess diverse expertise, such as proficiency in web application development, the ability to implement real-time servers, a deep understanding of databases, and the capability to design and implement servers that can withstand high loads.
Beyond engineers, we have staff in various roles, including game designers, UI designers, 3D designers, Live Ops staff, marketing staff, and infrastructure engineers. This creates an environment where we can handle everything from game design to production and operations in-house.
This structure allows engineers to be part of the team and involved in every phase of game development, from the planning stage to the operational stage.