Leadership

CEO – Chief Executive Officer
Tadashi Shiiba
Tadashi Shiiba
Born in 1973, Tadashi Shiiba graduated from Rikkyo University, and joined the game company Tecmo in 1997. In 2003, he moved to GameOn; the company was subsequently listed on the Tokyo Stock Exchange Mothers Section in December 2006. In March 2008, Tadashi retired an Executive Director responsible of GameOn. He then moved on to become the CEO of ONE-UP in June 2008. He left the company in May 2011, and assumed his current role as CEO of Aiming.
Tadashi got his start in developing consumer games. While working for GameOn, he was in charge of the release of Redstone, the most successful Free-to-Play MMORPG for the first time in Japan. As part of ONE-UP, he was responsible for the success of the social games Browser Three Kingdoms and Sengoku IXA. Tadashi prides himself in the ability to innovate online games for each new generation. His deep knowledge and wide experience with top-to-bottom development, planning, service operation, and marketing is a clear asset in the ever-changing landscape of online games.
CFO – Chief Finance Officer
Hiroyuki Watase
Hiroyuki Watase
Born in 1972, Hiroyuki is a graduate of Waseda University’s Faculty of Political Science and Economics. He joined Andersen Consulting (currently Accenture) in 1997, focusing on accounting and business administration consulting. In April 2005, Hiroyuki became the Director and Division Manager, Corporate Management Division, at Liveware, a game provider for mobile phones. He joined Aiming in June 2011 after resigning from Liveware the previous month.
COO – Chief Operations Officer
Kazuyuki Hagiwara
Kazuyuki Hagiwara

Born in 1973, Kazuyuki dropped out from the University of Electro-Communications. participated in the establishment of game developer and publisher Cyberfront in 1998 after working at Sega. He would move on in 2001 to help found GameOn Japan, paving the way for growth of the company in the following years. Promoted from System Management Executive to Director of the Online Business Division in March 2008, he led the team that produced the highly successful online shooting game A.V.A.

In addition, Kazuyuki has also served as a board member of the Japanese Online Game Association, acting as the founding chairman of JOGA’s Online Game Security Subcommittee. In October 2011, he left his position at GameOn. As a company executive of Aiming Inc., his role since April 2012, he offers a wealth of knowledge and experience in online game system construction and operations as well as fundamental business development.

CenO – Chief Engineering Officer
Toshihito Kobayashi
Toshihito Kobayashi
Toshihito was born in 1977 and began his career in online game development at Community Engine Inc. while he was still a student at Kyoto University’s Graduate School of Informatics. He eventually rose to a director position but left in 2003 in order to set up a subsidiary in Beijing, China. As the CEO of the newly created company, Toshihito led the system design and development of the Chinese version of PlayOnline, as well as the localization of DeNA’s Mobage Town. Upon returning to Japan in February 2007, he continued to work in the industry as a technical director and project manager. In May 2010, Toshihito became the General Manager/Technical Director of ONE-UP Inc.’s Tokyo Development Group. Toshihito thereafter joined Aiming in June 2011 as a pioneering member, wherein he currently holds a position as Chief Engineering Officer. He had also been a speaker in several conferences such as CEDEC, and has contributed a number of articles in several Japanese books such as Samurai Episode and 97 Things Every Game Creator Should Know.
Taiwan Studio
Naotake Hirata
平田 尚武
Born in 1972, Naotake was greatly involved in the Tekken and Soul Calibur series at Namco (now BANDAI NAMCO Entertainment Inc.), and was part of the team in charge of overall character planning, production, and game adjustments. As the driving force of the team, Naotake contributed to the success of these series. In 2003, as a Director he coordinated partnerships between Namco Bandai Games and development studios in Taiwan. He was specifically involved in the collaboration project for Bounty Hounds (Chinese name: 星戰傭兵). In his position, he also brought together a domestic Taiwanese team of over 100 people while accomplishing the commercialization and promotion of games. After his success at Namco Bandai Games, Naotake moved on to Namco Bandai Online, where he developed online games and gained know-how on game operations. As of January 2012, he is at his current position at Aiming Taiwan where he leverages his experience in game operation and overseas development team organization.